Saturday, March 17, 2012

Eden to Greeeen VFX

I'm responsible for all of VFX included smoke, dust, windy grass, dirty oil, hit FX, explosion and flare FX. You should see to focus on watermelon explosion. Design idea is very funny, a kind of silly. Let's dive in!

By John Gaudiosi (Gamerlive.tv) on Fri, Mar 23 2012
Optimized for Tegra devices, the game features high resolution textures, high-quality shaders, tons of on-screen characters and beautiful effects like smoke, dust, fire and real-time shadows from clouds.

Saturday, March 03, 2012

The Black Eyed Peas Experience All of VFX for Kinect

I developed all of VFX asset on "The Black Eyed Peas Experience" for Kinect in 2011. This game is one of the most special music games with BEP I have ever made. Music has great relationships with VFX in terms of rhythm, beat, melody and phrase. VFX should stand for music information and have communicate message to player in order to be understood game specification. 
So you can see VFX elements in the preview as follows: 

Accent Hit FX

Dance Trail FX

Inspiration Meter FX: Center of a Circle of Reference Dancer

Clear FX

Zapping FX: Replacement of BEP Member every phrase
Especially Zapping FX is super unique figure and naturally my favorite. All of VFX designs had brillant inspiration from BEP music Video. That provide great experience me and player.